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Almaden
let's do some science!
she/her ⯁⃟◈ 2D∙3D artist ⯁⃟◈ game modder ⯁⃟◈ mad scientist
⬘permissions & terms .............⬙commissions 〈closed〉
wcif friendlyshare your gpose shots with #almadenmods!
Hello, I'm Almaden! I specialize in face, body, and accessory mods that add unique details to your xiv OC; all genders and races. Examples of my usual work include:
Face textures: makeup, natural features such as freckles, scars, moles, etc, redrawing lashes/brows, facepaint, eyesFace meshes: face sculpts, attaching ears, horns, whatever-stuff-you-like-on-your-headClothing: mash-ups (vanilla/ports), any kind of texture editing to clothing. Not doing ports/creation of clothing meshes yet.Accessories: ports, mash-ups, piercings, ears/tails, jewelry, nails/claws, etc
Body textures: tattoos and body paint, scale recolors, new/custom scales, cybernetic features, natural features such as freckles, moles, scars, stretch marks, blush, etcHair: ports, vanilla mash-ups, upscaling textures, redrawing alphas, redrawing highlights (sort of okay at weights, still learning)Props & Minions: ports, vanilla mash-ups, retextures, pretty much anything that doesn't involve complicated rigging
I started working with textures first, so that is what I'm most comfy with. I'm starting to learn about making new custom content in Blender and other 3D programs. Substance Painter + Photoshop are my go-to for texture work. Body seams are generally not a problem with the workflow I utilize. I work with all body mods for all genders.
I strive to make sure all of my skin mods are compatible for Gen2/vanilla, Gen3, and Bibo+ gear with minimal-to-no seam issues. For male bodies, I use TBSE and include vanilla compatibility; older versions of The Body series should also be compatible without issue.
I do my best to make sure everything works properly. If you find any problems, reach out to me on Discord (DM me or ping me) so I can fix it. My Twitter notifs are usually set to silent for my own sanity.
Permissions & Terms
My work consists of designs created by and drawn by me. Most of my texture assets are self-made, some are paid and licensed, and a few basic ones are freebie clip-art. I try to avoid using existing works and others' works (unless given permission). I don't use textures "as is" when I do ports, I prefer to remake them to better suit the XIV art direction.That being said, I've always viewed modding as an open-source-community kind of experience. I'm always happy to see people use my work in whatever way suits them best!
TL;DR: you can use my free/public work for your mods and projects.have fun with my stuff, and please credit me if you do a release!
1. Upscales, downscales, body conversions: Yes.
2. Texture edits, 3D edits, ports, edits of any kind: Yes.
3. Tracing, mash-ups or "frankensteining" makeup, tattoos, designs: Yes.
4. Using my work² for financial gain: No, unless the mod in question states otherwise on the release page.
5. Using my work for other games besides XIV (for making free content): Yes, and please remember to credit me!
6. Using my work for content related to VRchat, VTube, PNGtube, etc: DM me first. (I usually have files that could make your project easier)
7. Re-hosting, re-uploading my work: See below.
Big Nope List
♦ Do not share links to my early-access mods before the specified public release date.¹♦ Do not sell or claim any of my work without my explicit written permission. This applies to all of my work, including unfinished and private.♦ Do not claim any of my work as yours under any circumstances.♦ I respectfully ask that you do not use my work in any way that pertains to or encourages hateful and/or illegal acts/content. That would be a huge bummer.
◈ Where can I post mods containing your work/assets?
⬩ XIVMA and Nexus are a couple of widely-used options
⬩ Other public mod sites are OK too! (I don't personally keep up with all of them)
⬩ Please do not host any of my work on Discord servers, free Ko-Fi/Gumroad/etc shops, without asking me first. (TBH I'll more than likely be fine with it; I just prefer there to be centralized access to any mods/edits containing my stuff).
◈ Can I commission you/another modder to alter one of your mods?
⬩ If my commissions are open, then you can absolutely make that request through the commission form.
⬩ If my comms are closed, or for any other reason you prefer, you can always commission someone else, I do not mind at all.
◈ I commissioned you for a private mod, can I share it?
⬩ Since I charge a 10% fee on private commissions, you already paid for your own exclusive access. If you want to share it amongst your close friends/family, that's up to you! I just respectfully ask that you not claim it as your own work and/or try to resell it.
I am not affiliated with nor do I share the opinions of anyone associated with the aforementioned links. Links may be subject to change at any time.
1 : The mod and its contents stay only with you during this period, with some exceptions: sharing with your family, significant other(s), and a few close friends is OK! Please, no uploading or rehosting, no Discord links, no giving away/selling, etc.2 : "work" refers to mods, 2D assets, 3D assets, art, and conceptual designs
Commissions
I'm currently taking commissions for:
BODY (skin) mods (tattoos, paints, stains, dirt, scale recolors, natural features, etc)
FACE (skin) mods (makeup, touch-ups, same as above)All of my work is hand drawn. I create my own assets and artwork. I put careful effort into ensuring that tattoos look like actual skin-inked tattoos, bodypaint looks like real paint, stickers look like stickers, etc.
All amounts are listed in USD.
Payment accepted through either Paypal or Ko-Fi.
Prices will always vary depending on the amount of work involved; these are base estimates only. Time and complexity of the design always affects pricing.
Body mods
Scale recolors/edits (includes 1 face recolor) | $10+, +5 per extra face |
Small tattoo | $20+ |
Large/multi-area tattoo | $45+ solo color, $50+ multicolor |
Body scars (multiple texture maps) | $50+ |
Additional texture maps (such as glowing effects, scarring, scale matching, etc) | $8-10+ |
Baking solo-color diffuse to other body types | $5+ per body |
Baking multicolor diffuse; other texture maps to other body types | $10+ per body |
Face mods
Makeup (custom painted to character's 3D face mesh) | $30+ |
Markings/paints/tattoos (diffuse-based) | $15+ |
Face scars (includes multiple texture maps) | $30+ |
Toggleable markings/tattoo (turns on/off in CC) | $45+ |
Additional texture maps (lipstick toggle, glowing effects, scale matching, etc) | $8-10+ |
placeholda
Hey hello hi!!! This page is under construction and doesn't look very fancy.
These are some links from the #resources channel in my Discord server, in no particular order.
Feel free to use what you find here for your own projects/mods/etc.
◆ Modding Guide: How to make tattoos compatible for darker skin tones
◆ Modding Guide: Importing PNG tattoo/skin mods to TexTools
◆ 3DS Max Guide: Prepping a Face Mesh for Substance Painter
◆ Male/Female Skin Modding Resource Kit -
—Bibo+ Soft Fingers (with matching gen 3 support) contains textures for materials a, b, bibo, all upscaled to 4k with my own methods
—Titan Firm Larger Areola (with matching bibo+ support, contains textures for material a, b, bibo)
—TBSE (overlays for all hair types included), contains textures for materials a and b. Upscaled to 4k with my own methods.
—Au Ra scale masks included, (use these to make your tattoos fit)
—Substance-Painter-ready FBXs of Bibo+ Large, T&F Large, and TBSE GenA
◆ Game Rip: Tiefling horns, BG3
◆ Game Rip: Goblin ears, BG3more coming soon